Some characters start with an activated item in their card/pill slot, which doesn't actually prevent Isaac from picking up cards or pills and can be used by pressing the same button as using a card/pill or switched to an actual card/pill. Deep Pockets also gives two pill/card slots without preventing either item type from spawning, as does Polydactyly. If the player possesses both Starter Deck and Little Baggy in the same run, they are still allowed only two card/pill slots, but both pills and cards will be allowed to spawn. Starter Deck and Little Baggy allow two items to go in this slot, but restrict the player to one kind Starter Deck will prevent pills from spawning and replace all already-spawned pills with cards or runes upon being picked up, while Little Baggy will prevent cards and runes from spawning and replace all already-spawned cards and runes with pills upon being picked up. A held card, rune, or pill can be used by pressing Q (PC), RB (Xbox), R1 (PS), or Select (Vita) once used, it disappears. Unidentified pills are shown as ?, while cards and runes are identified upon being picked up. Shows the current card, rune, or pill picked up. Mom's Purse / Belly Button allows two trinkets to be kept at once, but not two of the same trinket. Normally, only one can be held at a time. Shown in the lower-left corner, trinkets are a kind of item that provide passive bonuses. If the green bar is absent, the item can be used indefinitely (though it may have a cost, such as money or hearts, and a few can only be used once). Some activated items have no green bar at all. For these items, once they have been used, the green bar will steadily refill when it is completely refilled, the item is ready to use again. Some activated items cannot be used indefinitely, but do not require a room to be cleared to use them they instead require a certain amount of time to pass between uses. Generally, each cleared room adds one increment to the bar however, there are a few passive collectibles that provide alternate ways to charge active items. The green bar next to the item shows how many rooms must be cleared between each item use, and can range between one and six. Activated collectibles, as the name implies, can be activated by pressing Space (PC), LT (Xbox), or L2 (PS4) only one can be carried at a time, unless the player has Schoolbag, in which case you can switch between activated items by pressing Left Ctrl (PC), RT (Xbox), or R2 (PS). Shows the current activated collectible you are carrying. The Mind's icon will override other mapping icons if there were any. It is also not visible while in the Boss Rush room or during the Mega Satan fight.Īll curses active on the floor, alongside any active mapping effects (such as Treasure Map or The Compass) are shown below the map and represented by their respective icons. The map is not visible if Curse of the Lost is active, an Amnesia pill has been taken on the current floor, or you are in the Devil/ Angel Room. You can press Tab (PC), the touchpad/L2 (PS4), or the touchscreen (Vita) to see a larger version of the map, which will display all relevant icons. Any discovered special rooms, as well as rooms with items and pickups, are marked with special icons special room icons take precedence over item and pickup icons. The map is shown in the top-right part of the screen, with your current room centered. Not visible if Curse of the Unknown is active. Shows Red Hearts, Eternal Hearts, Soul Hearts, Black Hearts, Gold Hearts, Bone Hearts, Rotten Hearts, and Broken Hearts.
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